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The only time when there's a strain of the old Tomb Raider sense of having worked a thing out is in the tombs, a series of seven, voluntary, single-puzzle caverns.
#Tomb raider yamatai upgrade#
A tale in which Lara must save her scattered surviving companions from the gruesome rituals of the Solarii, upgrade her skills and weapons and explore off the beaten track for litter of varying degrees of worth: USB sticks, ceramics (fake and authentic) and the documents and possessions of previous, long-departed shipwrecked souls. In the main, your task is to chase the spectacle of the story. Tomb Raider has shifted from its original puzzle-solving background to a game where the fun is found thoroughness and endurance.
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In this Tomb Raider, by contrast, the tombs are few and their raiding is entirely optional. These grand spatial conundrums required the player to stand back, observe and, bit by bit, work out how the giant cogs might fit together in order to yield their ancient treasure. Previous titles offered a series of elaborate environmental puzzles, Croft nobly throwing herself at nature, a solitary key with which to unlock the ludicrously well-maintained tombs of Tibet or South America. This Tomb Raider is also a game that asks fewer questions of its player than in the past. Small wonder by the time she made it to Bolivia she was shooting first and not bothering to ask any questions at all. By the time she's fully plundered the macro-tomb that is Yamatai (an eastern Bermuda Triangle into which planes and ships are irresistibly drawn and wrecked), her kill count is of genocidal proportions. Indeed, five minutes later her body count is rising through the 20s and there's not a single crease of remorse on her young face. Still, they say the first kill is always the hardest, Lara. She trembles in horror, shuffling hurriedly away from the twitching evidence of her mortal sin. Her first kill is in self-defence, a gun that goes off in the middle of a hand-to-hand struggle, taking her aggressor's scalp with it. As she wanders, battered and torn by a shipwreck, on the unwelcoming rocks of Yamatai (an island almost as hostile as its inhabitants, the Solarii) she murmurs in distress at the idea of having to murder somebody in order to survive. No such murderous nonchalance from Lara at the start of this Tomb Raider, Crystal Dynamics' prequel to the 17-year-old series. A voice in Lara's earpiece asks: "Any idea who he was?" Lara replies: "I haven't the foggiest." She lines up a pistol headshot and moments later he slumps noiselessly to the ground. There's a moment at the start of Tomb Raider Legend – Crystal Dynamic's first Tomb Raider game, released in 2006 – when Lara Croft, the archaeologist destined for spinal troubles in later life, meets an armed guard standing with his back to her at the yawning mouth of a Bolivian tomb.