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With Shinobi III, Sega puts every graphical trick of the 16-bit generation on display: massive sprites, transparencies, and layer upon layer (upon layer) of parallax scrolling. The team behind it had Sega's humble little console completely figured out by this point in time, and it shows Shinobi III stands as one of the few Genesis titles that could honestly be mistaken for a Super Nintendo game. Before we could plunge headfirst into the go-go '90s, Sega's ninja-platformer gave us all a taste of what the 16-bit era had to offer with its huge sprites, pumping Yuzo Koshiro jams, and its decidedly non-Nintendo edginess - discounting the fact that it includes Batman, Spider-Man, and Godzilla (or non-copyright infringing variants of them) as bosses, of course.Ĭoming five years after the Japanese launch of the Mega Drive, Shinobi III: Return of the Ninja Master didn't hit with the same impact as Revenge, but 20 years later, it holds up as the superior Shinobi experience. An extra life is gained for each 50.000 points scored.When you hear the word "Shinobi" paired with "Genesis," odds are, 1989's Revenge of Shinobi comes to mind. Beating a level without using kunai or ninjitsu, for instance, grants extra points. The game rewards the player for different playing styles.
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In normal difficulty, the player has 3 lives and 3 continues. The game features four difficulty levels. While most levels are straightforward (go from left to right and find the exit), many will feature hidden items in less obvious paths, and one entire part of a round is a maze divided in several smaller sections separated by doors entering the wrong door leads you back to a previous section. There are three forced scrolling levels: two horizontal (one in which Musashi rides a horse, one where he rides a surfboard) and one vertical (where he must keep climbing falling rocks). Most levels feature horizontal scrolling from left to right, but some levels will also feature vertical scrolling. The game is divided seven rounds, each subdivided in 2 parts with a boss at the end of each part (except for the last round, with only one final boss). Besides the physical attacks, four ninjitsu are available: Ikazuchi (temporary invincibility), Kariu (whole screen fire attack), Fushin (higher jumps) and Mijin (self-destruction that costs one life but deals high damage to all enemies on screen). However, this game adds new movements to Musashi's repertoire: he can block enemy projectiles after shooting a kunai, he can drop-kick enemies while jumping (after which he will bounce, allowing for connecting more drop kicks), he can dash and slash enemies with his sword, and he can perform wall jumps (or kabekeri). As in the previous game, he can jump or double jump, and while double jumping he can throw a burst of kunai in several directions. Inside those crates he will also find extra lives, health, kunai (5 or 20), ninjitsu, and time bombs that will explode in 5 seconds or immediately if touched.
#Shinobi 3 upgrade
Musashi uses kunai (throwing knives) and a sword as weapons and can upgrade their power by picking up power-ups inside crates. The gameplay is very similar to the previous game, a side scrolling game with platform elements. But while he's training, he senses that the Neo Zeed leaders are secretly rebuilding the organization, so he make his way back to defeat them once again After defeating the Neo Zeed organization, the ninja Joe Musashi returns to Japan to recover from the battle.
#Shinobi 3 series
Not an American user? DescriptionThis is the sequel to The Revenge of Shinobi and the last installment of the series on the Genesis/Mega Drive.